Lim Woan Ning

Lim Woan Ning

Lim Woan Ning

  • Senior Lecturer
Department of Computing and Information Systems
SDGs Focus

Biography

Lim Woan Ning is currently Senior Lecturer at the School of Science and Technology, Sunway University, teaching computing subjects. She acquired her Master of Engineering (Electrical) and Bachelor (Hons) of Computer Science from Universiti Teknologi Malaysia. She has vast experience in the IT industry, working in several multinational organisations over a span of ten years such as Shell IT International, DHL Asia Pacific IT Services and Standard Chartered Scope International. She is passionate about teaching and constantly strives to contribute to the education industry by sharing her industrial IT consultancy and project management experiences. Her research interests include innovative teaching and learning methods, mobile computing, machine learning and image processing. She is involved in a few research grant projects such as the Sunway internal grant and the MOHE Fundamental Research Grant Scheme (FRGS).

Academic & Professional Qualifications

  • MEng in Electrical Engineering, Universiti Teknologi Malaysia, Malaysia (2000)
  • BSc (Comp) (Hons) in Computer Science, Universiti Teknologi Malaysia, Malaysia (1998)

Research Interests

  • Virtual Reality
  • Augmented reality
  • Machine Learning
  • Image processing
  • Artificial Intelligence
  • Mobile computing

Notable Publications

  1. W. N. Lim, Y. Lee, K. M. Yap and C. C. Yen, "Weight Perception Simulation in Virtual Reality with Passive Force using Force Sensing Resistors," 2022 IEEE International Conference on Computing (ICOCO), Kota Kinabalu, Malaysia, 2022, pp. 124-129, doi: 10.1109/ICOCO56118.2022.10031797.
     
  2. C. Wee, K. M. Yap and W. N. Lim, "iProgVR: Design of a Virtual Reality Environment to Improve Introductory Programming Learning," in IEEE Access, vol. 10, pp. 100054-100078, 2022, doi: 10.1109/ACCESS.2022.3204392.
     
  3. K. W. Tan, W. N. Lim and Y. Lee, "Emotion classification through text with proposed hybrid learning emotion model," AIIPCC 2022; The Third International Conference on Artificial Intelligence, Information Processing and Cloud Computing, Online, 2022, pp. 1-5.
     
  4. W. N. Lim, K. M. Yap, Y. Lee, C. Wee and C. C. Yen, "A Systematic Review of Weight Perception in Virtual Reality: Techniques, Challenges, and Road Ahead," in IEEE Access, vol. 9, pp. 163253-163283, 2021, doi: 10.1109/ACCESS.2021.3131525.
     
  5. C. C. Hui Fen and W. N. Lim, "Virtual Piano Dynamics Enhancement with Electromyography," 2021 Innovations in Intelligent Systems and Applications Conference (ASYU), 2021, pp. 1-6, doi: 10.1109/ASYU52992.2021.9598948.
     
  6. C. Wee, K. M. Yap and W. N. Lim, "Haptic Interfaces for Virtual Reality: Challenges and Research Directions," in IEEE Access, vol. 9, pp. 112145-112162, 2021, doi: 10.1109/ACCESS.2021.3103598.
     
  7. X. H. Ng and W. N. Lim, "Design of a Mobile Augmented Reality-based Indoor Navigation System," 2020 4th International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT), 2020, pp. 1-6, doi: 10.1109/ISMSIT50672.2020.9255121.
     
  8. W. N. Lim, Y. Lee and I. Anggoro, "Augmented Reality 3D Cubes Puzzle Bingo Game for the Elderly," 2019 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE), 2019, pp. 1-6, doi: 10.1109/HAVE.2019.8921044.
     
  9. Z. H. Sim, Y. Chook, M. A. Hakim, W. N. Lim and K. M. Yap, "Design of Virtual Reality Simulation-based Safety Training Workshop," 2019 IEEE International Symposium on Haptic, Audio and Visual Environments and Games (HAVE), 2019, pp. 1-6, doi: 10.1109/HAVE.2019.8921366.
     
  10. Y. J. Chin, W. N. Lim, and C. S. Lee, “Mobile Game for the Elderly : Bundled Bingo Game,” in IEEE Region 10 Annual International Conference, Proceedings/TENCON, 2017, vol. 2017-Decem, pp. 2262–2267.
     
  11. W. Y. Foo, W. N. Lim, and C. S. Lee, “Drawing Guessing Game for the Elderly,” in IEEE Region 10 Annual International Conference, Proceedings/TENCON, 2017, vol. 2017-Decem, pp. 2236–2241.
     
  12. W. N. Lim, “Improving Student Engagement in Higher Education through Mobile-Based Interactive Teaching Model Using Socrative,” in IEEE Global Engineering Education Conference (EDUCON), 2017, no. April, pp. 404–412.
     
  13. Z. Z. Tan, K. M. Yap, and W. N. Lim, “Flow Control Technique for LR-WPAN Network in Sensors Data Transmission,” in IEEE 13th International Colloquium on Signal Processing & its Application (CSPA), 2017.
     
  14. W. N. Lim, K. S. Yap, K. Marzuki, and Y. Rubiyah, “Design of an Automated Data Entry System for Hand-Filled Forms,” in TENCON 2000, 2000, pp. 162–166.
     
  15. W. N. Lim, K. Marzuki, and Y. H. Tay, “A Handwritten Character Recognition System Based on Geometrical and Topological Feature Extraction and The Fuzzy Artmap Neural Networks,” in Regional Symposium on Quality and Automation (RESQUA), 2000.
     
  16. W. N. Lim, K. Marzuki, and Y. Rubiyah, “Design of an Automated Data Entry System for Handwritten Forms,” in World Engineering Congress (WEC), 1999.